Blastgu File List

Here is a list of all documented files with brief descriptions:
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/block.hA breakable block
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/bomb.hA bomb
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/flame.hA flame
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/font_engine.hWrapper uppon SDL_Ttf
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/game_engine.hHelpers uppon SDL core
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/image.hImage manipulation uppon SDL_image used to load, display from files
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/main.cBlastguy main file
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/map.hLoad and display a map (level). Some parts are generic, and other game specific. Hard to separat this in C... But I limited to the maximum the blastguy specific data (only is_walkable statement and image key from file) all other stuff (block falling from the sky after time out...) goes to another file
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/panel.hBonus or disease that change a unit behaviour
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/sdl_utils.hUtils funcs
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/sound_engine.hWrapper uppon SDL_Mixer lib
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/sprite.hSprite manipulation routines
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/tile.h
Note:
ANSI c99 compliance. Published under the GPL 3 license (see license.txt for more info)
I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/unit.hA unit is a game specific entity, it's attribut vary from one game to an other, but it's use an anim_sprite and got velocity

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