| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/block.h | A breakable block |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/bomb.h | A bomb |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/flame.h | A flame |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/font_engine.h | Wrapper uppon SDL_Ttf |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/game_engine.h | Helpers uppon SDL core |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/image.h | Image manipulation uppon SDL_image used to load, display from files |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/main.c | Blastguy main file |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/map.h | Load and display a map (level). Some parts are generic, and other game specific. Hard to separat this in C... But I limited to the maximum the blastguy specific data (only is_walkable statement and image key from file) all other stuff (block falling from the sky after time out...) goes to another file |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/panel.h | Bonus or disease that change a unit behaviour |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/sdl_utils.h | Utils funcs |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/sound_engine.h | Wrapper uppon SDL_Mixer lib |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/sprite.h | Sprite manipulation routines |
| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/tile.h | - Note:
- ANSI c99 compliance. Published under the GPL 3 license (see license.txt for more info)
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| I:/Documents/developpement/projets/C/blast/blastguy_wii_2.2/src/unit.h | A unit is a game specific entity, it's attribut vary from one game to an other, but it's use an anim_sprite and got velocity |